Random factor mahjong experience points
Even the schadenfreude aspect of it all wasn’t enough to make the game palatable. In a game where trying to control your hand normally is like trying to drive a truck with your teeth, having more and more options taken away was like having them pulled out one by one by a 7-year-old with rusty pliers. Not being able to call some tiles or to grab a win was not enjoyable. Being in furiten later because of that was even more frustrating. It was not difficult, unfair, imbalanced (in fact it was extremely balanced due to the reverse slippery slope effect) and it looked very interesting for something cooked up in minutes.ĭiscarding the first 3 tiles I drew was not fun. The design was easy to implement, elegant and simple. – ryanhan shibari (ron or tsumo on a 2han+ hand only) – you cannot ron on anyone except the point leader (or anyone if you are leading) – for the first 3 turns you must discard the tile you drew (tsumokiri)
Penalties were more or less of equal severity and included ones like: When you win a game, you roll a 20-sided die, and a random penalty is applied to you according to the number you rolled. Basically you play to be the first to win X (a recommended default is 3) games. Last year, feeling burned out after grinding a little on tenhou, I wrote up a mahjong variant for my friends to try. Therefore, when you remove this possibility, people will have a better chance of enjoying their mahjong experience. Making stupid mistakes is not an enjoyable experience, for both the person doing it and the other players involved in the game. There are many ways of defining ‘fun’, but I doubt a single one of them involves making an accidental error that may cost you real money on some online gaming clients. Why do I say so? Simple –īelieve it or not, people play games for fun. I believe that willfully allowing people to make mistakes – and here I mean complete howlers – is not the way to go for a mahjong client. Riichi without being in tenpai? Random chombos? Access to every single ruleset ever played in the history of mankind? A button to flip the table over in a drunken rage? This can be a good thing. By this I mean they want the freedom to do anything, unfettered by normal constraints of reason and logic. There seems to be a vocal minority on the internet who favour a mahjong client being a complete simulation of a real life mahjong game. When something is all well and good, nobody will ever say one word, and yet a little mistake here and there will get people falling over each other to point it out. But people whining because the client of your choice does not allow you to open riichi/ron on concealed kan for kokushi/insert annoying variant here never fails to annoy me.
#Random factor mahjong experience points software
It’s extremely often I read about discussions of various mahjong clients/software, and someone will come out of nowhere and say “but it doesn’t have _!”Īs a normal player who has never even considered programming a mahjong client or software in my life, I am as harsh a critic as any, perhaps even more so than the various people still playing single hand rounds for money on mahjongtime. Ima survivor sanctuary twitter.This will be a short rant because I am drunk and incoherent.